About this app
What is 81 Dice?
Play’n GO frames each feature as having a defined role within that system. “Each feature in Triple Beasts of Fortune has a clear identity,” said Magnus Wallentin, Games Ambassador at Play’n GO. “Upgrade changes the Bison, Expand opens the grid and Multiplier brings x2 and x3 Multiplier Wilds into play. Super Charged pairs them; Mega Stampede lets all three strike together.”
That comment underlines the studio’s intent. Distinct, legible mechanics that combine into escalating outcomes, a design philosophy Play’n GO has increasingly leaned on to differentiate titles within saturated themes.
For operators, the value is a slot that carries a well-trodden theme but a more flexible bonus proposition than most buffalo-style games, giving players several routes into the feature set. Triple Beasts of Fortune is out now.
How to play 81 Dice
CoinGeek Conferences – These are Calvin Ayre events, you can be sure to receive maximum information with minimal marketing pitches and a wee bit-o-fun thrown in. All of the conferences are recorded so you can watch all or just the topics that interest you. Here are a few conference videos that would be of interest to the gambling industry broken down by topic: iGaming, eSports, Marketing Technology, and Supply Chain Management.
Bitcoin SV Webinars – The Bitcoin Association holds regular webinars of varied levels of information on topics of varied interests. They have primarily focused on building new solutions and offer those in attendance a good window into a few of the things that are possible.
Bitcoin SV Hackathons – There are a number of hackathons each year. If you’re familiar with the hackathon concept, they’re just like the rest. Developers are given a certain amount of time and parameters to develop an application. The application judged the best will win a prize which is usually BSV and fame and glory. They offer assistance to Ethereum and non-blockchain developers looking to build on Bitcoin SV.
How to play 81 Dice
For James Curwen, chief executive at Yggdrasil, the tension between the industry’s need for fresh content and the commercial realities of producing it goes to the heart of the challenge.
“The industry has a content problem,” he says. “There are thousands of games being released and too many of them are variations of something that already exists.
“Part of the reason is economics. When games take months and significant money to develop, people naturally become risk-averse. Building on something that already works becomes the safer option.”